Brosfight
Mar – Apr 2025 (~ 4 weeks) 🕓
Private Repository
Unity: C# & Shader Graph | Procreate | Bandlab & Audacity
A turn-based fantasy battler where your goal is to lose spectacularly. Concept by me. Made as part of a game development course by a six-person team in four weeks.
Interesting Contributions
Concept & Lead:
User Interface:
- All UI implementation, some UI textures. Among others:
Resource bars & intentions

Excitement metre & log

Skill bar
Music & Voice Effects:
- Sound editing, voice-over direction and fighter voice-acting.
Coding:
- Settings menu, saving and loading.
- Music player and changing the adaptive soundtrack.
- SFX player with safeguards against voice-lines overlapping.
- Opening and ending cutscenes with subtitle timing.
- VFX triggering and animations.
- Refining and bugfixing the hero behaviour scripts.
- and more…