Brosfight

Mar – Apr 2025 (~ 4 weeks) 🕓

Unity: C# & Shader Graph | Procreate | Bandlab & Audacity

A turn-based fantasy battler where your goal is to lose spectacularly. Concept by me. Made as part of a game development course by a six-person team in four weeks.


Interesting Contributions

Concept & Lead:


User Interface:

  • All UI implementation, some UI textures. Among others:
Resource bars & intentions Excitement metre & log Skill bar

Music & Voice Effects:

  • Sound editing, voice-over direction and fighter voice-acting.

Coding:

  • Settings menu, saving and loading.
  • Music player and changing the adaptive soundtrack.
  • SFX player with safeguards against voice-lines overlapping.
  • Opening and ending cutscenes with subtitle timing.
  • VFX triggering and animations.
  • Refining and bugfixing the hero behaviour scripts.
  • and more…